

Clerics at the temples find they no longer have a connection to their deities, Wizards’ spells no longer materialize and, on the off chance they do, they are weak, as if appearing through a veil. What if your next campaign flipped that rule on its head? In this setting, magic has been slowing disappearing. One of the rules of the Dungeons & Dragons world is that magic is real and common place. No one bats an eye when a wizard cast a spell in public and healer are often clerics with Devine powers. This guide has plenty of tips and tricks for new and experienced DMs alike, so be sure to check it out. If you are new to the concept of “homebrewing” a campaign, I have a complete guide on how to create your first home-brew. Tal’Dorei (AKA the World of Matt Mercer!)Įach of these setting ideas can be used within the Dungeons & Dragons rule set while giving the game a totally different feel from the traditional “middle-earth fantasy.” If you are looking to use any of these unique and fun settings in your next campaign, there are a few considerations you will want to take into…well…consideration.What are the best settings for a homebrew Dungeons & Dragons game? Some amazing settings to try out are: Here are 10 amazing campaign setting ideas for your next homebrew campaign that are compatible with D&D 5e!

Not to worry, Halfling Hannah is here to help you come up with a unique, fun and exciting campaign idea and help you along every step of the way. However, it can be difficult to come up with a unique campaign setting that isn’t already a worn out trope. The setting of a campaign determines what is possible, what is valuable, and why your world needs a hero. The first step to creating an amazing campaign with unforgettable NPCs and wicked villains is to decide on the setting.
